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LiveJournal for Kiken.
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| Sunday, November 22nd, 2009 |
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Ok, I really like the DVD-replay display option where it has the 2 zoomed in screen partitions for the current chain counter and score. The five screen option is just retarded (not to mention that all of the screens are off-synced from one another). It's kinda weird that you rotate the display and the menu separately. NCSX are holding fast to their ship date of 11/27, so I'll probably have my copy on the 30th. I'm in no rush to play the game though, seeing as I'm still pouring time into Bayonetta. |
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| Monday, November 16th, 2009 |
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Asada and IKD will be answering questions from fans at the upcoming Cave Matsuri. They'll be presented with 3 pass cards that they can use to get out of answering an uncomfortable/unanswerable question. But once those pass cards are gone, they'll have to take a pie to the face for any additional passes. |
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| Monday, October 19th, 2009 |
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I've been playing the Bayonetta demo since it was put up on XBL nearly 2 weeks ago, however, yesterday was the first time I managed to nail a Platinum Trophy. I've been steadily getting better at triggering Witch Time and mixing up my combos. I'm hoping I can nail at least 1 Pure Platinum Trophy before the full game hits (the end of next week). |
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Alright, I've heard the first (arcade original) and third (Saturn Arrange) renditions in this video, but not the second (and apparently, the guy who put together the video has no idea where it came from either). Anyone recognize said version? Was it from one of the more recent Shooting Game Omnibus discs? Why the fuck is inquisitive not listed under moods? |
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| Sunday, October 11th, 2009 |
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The working title is SeisoKouki Strania, and it's currently in Loke Testing. |
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| Tuesday, September 29th, 2009 |
| Monday, September 28th, 2009 |
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Asada says it all: "We had a lot of good feedback from overseas users," Asada told Kotaku, happy with the strong response to the insect-themed, vertically-scrolling shmup. "So for this time, as a test, we're going to make the game region free so that overseas users can play it." Previous Cave games for the Xbox 360 like Do Don Pachi Daioujou Black Label Extra and Death Smiles have been limited to Japan only. So, why the change? "By making Mushihime-sama Futari region-free, what we're doing is measuring the amount of overseas users," Asada explained. And if you care about your Cave shooters, it's probably a good idea to import a copy. Or two. "This will have a direct impact on whether Espgaluda II and other titles will be localized for America," Asada warned us. "So it's probably a good idea to pick it up!" So for any of those of you interested in Cave shmups, or playing shmups on your 360 period, should probably put in your pre-orders now. NCSX, Yes-Asia and Play-Asia are all accepting pre-orders. |
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| Thursday, September 17th, 2009 |
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Persona-sama summed it up pretty well: "To summarize the premise: loli aliens crash into the prime minister and house of congress of Japan, killing everyone. To cover up their mistake, they find a high school girl walking by and brainwash the entire world into thinking Japan is a democracy with a president and make the high school girl the president of Japan. Hijinks happen when the tzar of Russia, who is a hot blooded, military supremecist big busted high school girl, comes busting in and causes moe trouble. It's like shitty animu Metal Wolf Chaos. It'd be almost good if it wasn't so moe. :/" |
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| Saturday, September 5th, 2009 |
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The first half features the high-res 360 Mode (same as 360 Mode in Death Smiles, all original art assets captured at higher resolution resulting in more detailed sprites) and the second half features the new Arrange Mode where you control both characters simultaneously. You can switch back and forth between a primary and secondary. The function of the secondary is to reflect bullets Takumi-style (read: Giga Wing, Mars Matrix, Night Raid). |
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| Tuesday, September 1st, 2009 |
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Asada recently posted the results from the Cave XBLA Survey: 1. Guwange 2. Esprade 3. Dodonpachi 4. Progear 5. Pink Sweets 6. Mushihime-sama 7. Dangun Feveron 8. Muchi Muchi Pork 9. Espgaluda 10. Ibara So Cave are going to offer Microsoft a Live port of Guwange. Please also note that there is a message on the blog in English to overseas' Cave fans as well. |
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| Sunday, August 30th, 2009 |
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The video reveals that the game will contain Arcade Mode, Extra Mode and 13 Ship Mode as well as 4 selectable craft: R-Gray 1, R-Gray 2, R-Gray 0 and R-Gear. The video also demonstrates that the game will utlizine a 16:9 aspect ratio which I can see doing some really odd things to scoring, bullet patterns and more importantly, the rank. |
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| Tuesday, August 25th, 2009 |
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| Hey, Ugly x10, David Bowie is in every videogame. | ||||
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| Saturday, August 15th, 2009 |
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At the recent Cave Festa, the following announcements were made: 360 Mushihime-sama Futari release date is November 26th, 2009 360 ESPGaluda II Black Label release date is set for Spring 2010 ESP2 BL is a joint project between Ikeda and Yagawa. The patch for DDP DOJ BLEX is still being worked on (there are 47 bugs still to work out), according to Mihara. The odd thing is that there will be 2 patches released... a standard free patch and another "complete" patch that will be DLC (you'll have to pay for it). There was no clarification as to what exactly the complete patch entailed. The port of Ketsui is still being handled by 5pb, Mihara is wary of the project. Nothing else was said. Screenshots of both Mushi Futari and ESP2 BL can be seen on Famitsu's website: http://www.famitsu.com/game/news/122668 *you will need to cut and paste the URL into your browser... it doesn't direct link for some weird reason* |
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| Friday, August 7th, 2009 |
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Taito are busy porting over some of their older titles to XBLA. The first two officially announced are Rainbow Island and RayStorm. Screenshots of RayStorm HD can be found in this thread. I am a little concerned about the fact that Taito have widened the game into a 16x9 space... it has the potential to really fuck with the game's balance. I guess we'll see how it turns out. |
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| Wednesday, August 5th, 2009 |
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Tell Capcom what "You so Pringles!" means and win a can of Pringles signed by IFC Yipes. This might possibly be the single greatest promotion ever. |
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| Tuesday, July 14th, 2009 |
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According to Cave's recent fiscal report, ESPGaluda II is mentioned under the consumer market section along side Mushi Futari and Death Smiles II (both of which were already confirmed for 360 release). Despite already owning the arcade board of ESP2, I'll snag the home port for the obligatory Arrange Mode. Also, Cave are prepping Death Smiles Mega Black Label ver 1.1 (more DLC for DS) which will be unveiled at the upcoming Cave Matsuri on August 15th. |
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| Thursday, July 2nd, 2009 |
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| Friday, June 19th, 2009 |
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The Big DoDonPachi Controversy: 5pb admits source code copied for troubled 360 shooter. Did it seem a little odd to you when 5pb. suspended shipments on the Xbox 360 version of DoDonPachi back in March? The company cited "various circumstances" for the stoppage, which came over a month after the original version's release. Today, one possible "circumstance" came to light. The company posted a notice at its official site disclosing that in making the Xbox 360 version of the game, fully titled DoDonPachi Daioujou Black Label Extra, developer Aqua Systems had made use of the source code from PS2's DoDonPachi Daioujo. The developer produced the 360 version based off the source code, which it had obtained from a company that managed the code. This may sound like a good way to speed up the porting process. The problem is, Aqua Systems didn't actually have the rights to the source code. 5pb. learned of the issue after Cave and Arika, publishers of, respectively, the arcade and PS2 versions of the game, asked that it look into the matter. This request came after the game's release. In its notice, 5pb. said that, as the 360 version's publisher, it takes full responsibility for the copied source code, as well as for the trouble caused by the shipment stoppage. The company did not specifically state that shipment stoppage was due to the source code issue, so it could be unrelated. The 5pb. notice also contained an apology for delays in a promised bug fix update for the game. An update of some form was promised back in March but never surfaced. According to the notice, it's still on the way. In closing, the company said that it takes the source code issue seriously and that it will be putting care into fixing its development system and quality management in order to avoid a repeat occurrence. |
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| Sunday, May 31st, 2009 |
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UFO have confirmed via their E3 line-up that they are releasing MileStone's Wii port of their 4th arcade shmup, Illvelo, in the US. The Japanese Wii port of Illvelo does not contain any code-silliness to activate proper tate. |
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LiveJournal for Kiken.
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