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LiveJournal for Kiken.
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| Thursday, July 2nd, 2009 |
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| Friday, June 19th, 2009 |
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The Big DoDonPachi Controversy: 5pb admits source code copied for troubled 360 shooter. Did it seem a little odd to you when 5pb. suspended shipments on the Xbox 360 version of DoDonPachi back in March? The company cited "various circumstances" for the stoppage, which came over a month after the original version's release. Today, one possible "circumstance" came to light. The company posted a notice at its official site disclosing that in making the Xbox 360 version of the game, fully titled DoDonPachi Daioujou Black Label Extra, developer Aqua Systems had made use of the source code from PS2's DoDonPachi Daioujo. The developer produced the 360 version based off the source code, which it had obtained from a company that managed the code. This may sound like a good way to speed up the porting process. The problem is, Aqua Systems didn't actually have the rights to the source code. 5pb. learned of the issue after Cave and Arika, publishers of, respectively, the arcade and PS2 versions of the game, asked that it look into the matter. This request came after the game's release. In its notice, 5pb. said that, as the 360 version's publisher, it takes full responsibility for the copied source code, as well as for the trouble caused by the shipment stoppage. The company did not specifically state that shipment stoppage was due to the source code issue, so it could be unrelated. The 5pb. notice also contained an apology for delays in a promised bug fix update for the game. An update of some form was promised back in March but never surfaced. According to the notice, it's still on the way. In closing, the company said that it takes the source code issue seriously and that it will be putting care into fixing its development system and quality management in order to avoid a repeat occurrence. |
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| Sunday, May 31st, 2009 |
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UFO have confirmed via their E3 line-up that they are releasing MileStone's Wii port of their 4th arcade shmup, Illvelo, in the US. The Japanese Wii port of Illvelo does not contain any code-silliness to activate proper tate. |
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| Tuesday, May 26th, 2009 |
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| UFO finally pulled their finger out of their ass. Raiden IV is coming to the US XBox 360 in August. I'm going to assume that since the US version of Raiden Fighters Aces did not include the INH DVD, that the US release of Raiden IV will not include the soundtrack CD. | ||||
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| Saturday, May 23rd, 2009 |
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![]() Alright folks, I've got another 5 games here that are rather pointless for me to try and sell on E-Bay, so I'm giving these away. The games are: Captain Tomaday (bootleg MVS cart, works fine but it's a bootleg) Thousand Arms (US PS1, discs are in good condition but the manual has seen better days) NHL Hitz 2002 (US PS2, everything is in good condition) Jak & Daxter (US PS2, everything is in good condition) Guilty Gear X2 (US PS2, was given to me as a review copy by Insert Credit, everything is in good condition) If you're interested in owning one of these, leave a response and I'll raffle them off like last time. |
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| Sunday, May 10th, 2009 |
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![]() The US XBox 360 version of RFA is out. It's $20. It has all three of the Japanese patches included on the disc. Go buy it. |
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| Tuesday, April 21st, 2009 |
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![]() Screen shots can be found on Famitsu's website. The port is about 25% complete. This marks the 5th Cave port for the console. The Japanese 360 continues beasting. |
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| Thursday, April 16th, 2009 |
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| Wednesday, April 8th, 2009 |
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I think the Sicily reference is priceless. |
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| Monday, April 6th, 2009 |
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Footage from the trial event of Death Smiles for the 360 that was held this weekend in Akihabara: ( More videos here ) It seems that Mega Black Label was getting the most play at the event. It would appear that in terms of conversion quality, this is about in line with the PS2 Mushi port (also handled internally by Cave)... there is jerkiness moving in and out of the slowdown, and several areas of the game have less slowdown than they should (the large apple attack from the tree boss and most of the volcano stage). Oh, and according to NCS, Cave will only be producing enough of the limited edition version to fulfill 5% of the initial pre-orders (the regular edition will be readily available though). |
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| Tuesday, March 31st, 2009 |
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| Friday, March 27th, 2009 |
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| Wednesday, March 4th, 2009 |
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This week's Famitsu has confirmed that G.Rev are porting Mamoru-kun wa Norowareteshimatta to the X-Box 360. The release is currently set for June. ( Huge Famitsu scans behind the cut ) In the same issue, 5pb has confirmed that their upcoming 360 port of Ketsui will include an X-Mode very much akin to the one found in their recent release of DOJ Black Label. |
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| Thursday, February 26th, 2009 |
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So the official release date for 360 port of Ketsui has been announced, May 28th. I'm not so sure 5pb should have released this information considering the insane backlash that occured as a result of how unpolished their recent release of DDP DOJ BLEX was (Sakari had to shut down his blog since the Japanese players were making 100s of posts per hour basically telling him that he totally fucked up DOJ and not to bother porting Ketsui). At best, Dodonpachi Daioujou Black Label Extra is serviceable, which isn't saying much. Problems with the port range from the hyper anal (like the stage 3 boss's bullet pattern algorithms are incorrect) to the more blatantly obvious (constant freezing in DOJ White Label, extraneous load times, unituitive options screen, etc etc). It's still playable, but the attention to detail pales in comparison to the prior PS2 port of DOJ handled by Arika. Yes, 5pb said that they're working on a patch, but it better be one hell of a patch otherwise Ketsui will be heavily boycotted. In regards to the game itself, I find Black Label far more enjoyable than White Label. The slight toning down of the rank in the first loop makes the bullet patterns more manageable. In respect to the all new X-Mode... I still don't understand why it requires 6 hours of play to unlock, considering that it is vaunted as the Easy Mode to attract new players. The new character, Piper, is totally fucking broken. Simply being able to absorb bullets willy-nilly damn near kills any challenge the game had (not to mention that once she's unlocked, getting the vast majority of the achievements becomes a piece of cake). I guess if you ever wanted to beast a Cave game, then she's your character: oh look, I just nailed a 7000+ hit chain in stage 5... or lol, watch my boss hit counter fly up to 40,000! In other news, I also picked up Shooting Love 200X for 360, which is a collection of Trizeal, Exzeal, Shmups Skills Test and the all new -0 (read: Minus Zero). Sadly, I'm playing Trizeal more than anything else in the collection (I say sad because I already own Trizeal for the DC)... Exzeal feels like Trizeal Lite (and it has joystick wiggling), Shmups Skills Test feels like it's aimed at the Wii crowd (oh shit, did you see what I did there... yeah, party games, amiright), and -0 is very freeware-doujin (a nifty inclusion, but it's hardly a reason to purchase the collection). Finally, 360 Sonic World Adventure (the Japanese release of Sonic Unleashed) showed up yesterday, so I gave it a whirl. I gotta say, I prefer the PS2/Wii version. Despite being beautiful graphically and the soundtrack being awesome (already snagged the OST), the level design in the 360/PS3 rev just feels so damn cluttered and busy for no clear reason other than that Sonic Team could make it so. I'm going to keep chipping away at it, but the mechanics aren't grabbing me like they did in the PS2 version. |
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| Friday, February 20th, 2009 |
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This marks Cave's first polygonal shmup. |
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| Tuesday, February 17th, 2009 |
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So Dodonpachi Daioujou Black Label Extra has some rather excessive initial loading time... Also, it looks like we now have official box-art on the US release of Raiden Fighters Aces. And the publisher has now switched to Valcon Games. |
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| Thursday, February 12th, 2009 |
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| The current date for the next Maryland Shmupmeet is set for February 28th. If you're interested in attending, drop me a line. Gaming will begin around 2pm. The newest arrivals will include Shooting Love 200X and Dodonpachi Daioujou Black Label Extra (both for the 360). | ||||
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| Monday, February 9th, 2009 |
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Over the weekend, I apparently managed to download a rather pervasive trojan file. After trying a couple of different anti-virus programs and spyware checkers, the sucker kept coming back (described as a Trojan Horse Generic12.file-extension). All of the important stuff on my drive is backed up, so if need be, I might just have to format the drive and perform a reinstall. Needless to say, this is aggrivating. |
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| Tuesday, January 27th, 2009 |
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According to both Amazon and Buy.com, RFA will be hitting US 360s on March 3rd for the princely sum of $30. It is unknown at this time if it will include the INH Super-Play DVD (like the Japanese release), but I'm going to assume that it will just be just the game(s) disc. The company responsible for publishing it is Zoo Games, who appear to be a prominent Wii/DS shovelware contributor. Bringing RFA to the US will undoubtably be their one redeaming action. |
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LiveJournal for Kiken.
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